Each character also has a unique "V-skill," a easy to perform maneuver which dramatically sets them apart from the rest of the cast. Ken's V-trigger grants him searing flames on every special attack, Ryu's powers up his fireballs, Chun-Li's enhances the power of her fist attacks (an odd choice for Chun-Li, the woman with the strongest legs in the world). In addition to the typical super moves and EX moves of entries past, fighters now have a V-trigger, a meter which can be used for powerful counterattacks or to activate powered-up states specific to each character. Street Fighter V departs from the ultra combos and focus attacks of its predecessor to create a fighting system designed to make each fighter feel more unique. What we got instead was the digital embodiment of greed. To live up to its predecessors Street Fighter V needed to be electrifying, and since it came from a huge, triple-A video game company, it should offer an experience both massive in content and potential. Street Fighter I & II helped create the genre of fighting games, and Street Fighter III & IV helped to revitalize them. As the fifth proper entry in one of gaming's biggest franchises, Street Fighter V had a lot to live up to.
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